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OpenVZ not suitable for real-time applications? [message #21986] Thu, 18 October 2007 11:41 Go to previous message
kcosic is currently offline  kcosic
Messages: 1
Registered: October 2007
Junior Member
I wrote a gameserver that doesn't use a lot of cpu time (3% on P3-800), and when I move it from dedicated server to OpenVZ server, it 'lags' every few minutes.

The diagnostics that I built into the gameserver show that 'lag' is caused by gameserver not getting enough CPU time for 3 to 20 seconds.

The OpenVZ server I'm talking about is 4 x Xeon 3.0, there are 20 other VE's on it, and I have 30000 cpuunits, 200% cpulimit, while others have 1000 cpuunits, 50% cpulimit.

The gameserver needs to get it's fair share of CPU every second, otherwise the players may feel the lag.

It it true that OpenVZ can't do this? Any possible fixes?
 
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